Next up
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete
PETRICHOR - DEVLOG (APRIL)
Thought I'd give a little progress update since it's been almost a month since the last post.
I can't sum up everything I've done, so have a full article covering all the little details :D
Overall, next demo is about ~86% done.
Just thought I'd share this, it is the arrangement of "The Golden Platform (Reprise)" a very heavily worked on track for Petrichor. You can listen to it here:
https://cryblik.bandcamp.com/track/the-golden-platform-reprise
It's time for me to look to the future.
I've been making games for 5+ years now, and I've decided... I want to keep going!
If anyone knows anyone who'd be interested in utilizing my talents (and can pay me, hehe), I would take the job and put in my ALL.
so anyway i ditched gitlab
outertale, petrichor, and any other code projects i make will now be hosted on:
drumroll please...
...
GIT GUD
so tired of all the AI integration bullshit, no self-respecting developer even wants this
Facial expressions for another character are done! Only one character left to add faces for in the next demo.
Here's a small sample:
Here at mavis & co we take development very seriously
PETRICHOR - DEVLOG (MAY)
It's may! April showers bring may flowers, as they say. Here comes the devlog.
Highlights:
- New OSTs!
- New room preview!
- Storyteller 2 is published!
Overall, the next demo is about ~92% done.
Read article for the full devlog!
just made the engine 3 times faster somehow-
(it was a single line of code)
((((((also have a new redleaf screenshot because yes
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid
for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?





















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