Next up
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
we do a little computing
This character is called e^deki
They are a raccoon who doesn't strongly feel emotions.
They'll appear later in area 1!
Front and back sprite by @Joe98912
, side sprites by me. Animated by me.
(Side sprite might get ears re-worked soon)
Well, I've decided. I need an artist to help me out here.
The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.
There will be 12 tree variants, 6 common and 6 unique.
the first redleaf forest tree is completed! Credits to @hiya_its_emily
for spriting this. Its hard to express how cool this looks!
Here at mavis & co we take development very seriously
Here at redleaf industries, we have expert planning capabilities :3
chillin' by the SYRUP cooler
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)













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