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13
3 years ago

More from Fluffy imperial proto v1. study movements style beat em up




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Hi Guys, so i have a thing to asking about "fighting game dev" parry,counter,grabing ,What things are necessary to balance a Good Fight game?

About the Game progess (the name still in my Gamejolt Banner) i made 3 animations for now: Idle,run with gun,and run and slash swing: Update 1

Bowser Mirai Xenoverse Traveller,8bits nes style, the future doomsday ominiversal!

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Testing Shot Running Animation (Read: Have a shot SFX)

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

So many basic animation i do for this Alpha ver,but,i want to put (IN ALPHA) a special fire weapon (in alpha,will no have many opitions in game shop) but yeah,here go to continue!

Hanky (Wip) for future animation! ;)

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

studying, and making new sprites for the project (Fluffy imperial) I will try my best to be more patient with this project (prototype video)