Game
Spamocalypse: Aftermath
9 years ago

More paths: crawling through sewers and roofhopping


I’ve rebuilt the start of the first non-tutorial level so you have to climb out of a sewer or a pipe. In the previous version, the sewer was just a pipe at the same level as the street, which just didn’t look right. In this version, it could be a maintenance tunnel to a canal, or something similar. You can also climb onto one of the roofs around the level, and then use that to roofhop to avoid the spammers.

The second level now has a sewer that leads to a dungeon under a police Moderator station. Bit of a design flaw there, but it does get you past a spambot that’s too dumb to move from it’s junction (something I need to fix). I am thinking of adding some rooftop paths, again to add some variety, since this level has only two roads you can follow.

I also rewrote the briefings for the levels slightly, trying to make them sound more like Garrett from Thief, and I’m considering recording them. The next upload is going to be a sample recording…if I’m not too embarrassed by my own voice.



0 comments

Loading...

Next up

Demo for version 0.4

So

i may or may not make an full art of some person or i may just leave this like that-

Path of Kami: The Evolution of the Lore

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

Regional Bulbasaur. #Pokemon

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Daldos Gameplay