Game
Spamocalypse: Aftermath
9 years ago

More paths: crawling through sewers and roofhopping


I’ve rebuilt the start of the first non-tutorial level so you have to climb out of a sewer or a pipe. In the previous version, the sewer was just a pipe at the same level as the street, which just didn’t look right. In this version, it could be a maintenance tunnel to a canal, or something similar. You can also climb onto one of the roofs around the level, and then use that to roofhop to avoid the spammers.

The second level now has a sewer that leads to a dungeon under a police Moderator station. Bit of a design flaw there, but it does get you past a spambot that’s too dumb to move from it’s junction (something I need to fix). I am thinking of adding some rooftop paths, again to add some variety, since this level has only two roads you can follow.

I also rewrote the briefings for the levels slightly, trying to make them sound more like Garrett from Thief, and I’m considering recording them. The next upload is going to be a sample recording…if I’m not too embarrassed by my own voice.



0 comments

Loading...

Next up

Demo for version 0.4

Bandana Dee the Dream Friend

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I was bored, so... ManutKat.

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie