Game
Spamocalypse: Aftermath
9 years ago

More paths: crawling through sewers and roofhopping


I’ve rebuilt the start of the first non-tutorial level so you have to climb out of a sewer or a pipe. In the previous version, the sewer was just a pipe at the same level as the street, which just didn’t look right. In this version, it could be a maintenance tunnel to a canal, or something similar. You can also climb onto one of the roofs around the level, and then use that to roofhop to avoid the spammers.

The second level now has a sewer that leads to a dungeon under a police Moderator station. Bit of a design flaw there, but it does get you past a spambot that’s too dumb to move from it’s junction (something I need to fix). I am thinking of adding some rooftop paths, again to add some variety, since this level has only two roads you can follow.

I also rewrote the briefings for the levels slightly, trying to make them sound more like Garrett from Thief, and I’m considering recording them. The next upload is going to be a sample recording…if I’m not too embarrassed by my own voice.



0 comments

Loading...

Next up

Demo for version 0.4

Fan art for Foolish I'm feeling kinda better so I drew this

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 😎

What do you think?

I worked so hard to get all four of them to the end safely, but then...

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)