Game
Spamocalypse: Aftermath
9 years ago

More paths: crawling through sewers and roofhopping


I’ve rebuilt the start of the first non-tutorial level so you have to climb out of a sewer or a pipe. In the previous version, the sewer was just a pipe at the same level as the street, which just didn’t look right. In this version, it could be a maintenance tunnel to a canal, or something similar. You can also climb onto one of the roofs around the level, and then use that to roofhop to avoid the spammers.

The second level now has a sewer that leads to a dungeon under a police Moderator station. Bit of a design flaw there, but it does get you past a spambot that’s too dumb to move from it’s junction (something I need to fix). I am thinking of adding some rooftop paths, again to add some variety, since this level has only two roads you can follow.

I also rewrote the briefings for the levels slightly, trying to make them sound more like Garrett from Thief, and I’m considering recording them. The next upload is going to be a sample recording…if I’m not too embarrassed by my own voice.



0 comments

Loading...

Next up

Demo for version 0.4

Werehog transformation process. #sonicunleashed

Shuiro Haname. #Commission

Commission for @ShuHaname

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.

it happens

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

Where is Spider-man?

After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.

Be sure to let me know what you think!

https://gamejolt.com/games/AeonNightmares/605184

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)