Game
Unraveled
9 years ago

More progress is actually happening!


HYPE!

Progress is actually happening in the game now! It was super slow going at first - rather than hard coding in everything, I took a lot of time to learn how to kind of automate the whole process. A little bit tricky, but it actually worked out! Only one room of more than ten actually works at all, but it should be a piece of cake to make the others now that I’m done. Since I did this, the game’s filesize should be really small, and there won’t be a lot of bugs (or there will only be bugs, but they’ll be easy to fix).

Because #slamjam lines up perfectly with my vacation, a standardized test, and end of the year projects, there’s a good chance I won’t get anything out until tomorrow, but stay tuned!



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...