Now, Jake can look around from time to time. It'll be related to a yet to be implemented mechanic.
Also, the walking animation now matches Jake's movement speed, unlike previously, when it used to always play at the same exact speed.
Now, Jake can look around from time to time. It'll be related to a yet to be implemented mechanic.
Also, the walking animation now matches Jake's movement speed, unlike previously, when it used to always play at the same exact speed.
I have decided to add the pause menu, finally :)
Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
Reaching the Goal #SaveJim
So, recently Godot 4.6 released and with it, came a pretty major update to Screen Space Reflections.
I personally like how they look now, I think it's a major upgrade from the old ones.
Just felt like sharing the news ^-^
Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
Hi there! I've decided to start working on a remake of Fnaf 1 in Godot. I'm probably not gonna release it but I still wanna post my progress on here from time to time!
FleshBound | Gameplay
More of the first minigame ¯\_(ツ)_/¯ Game: https://gamejolt.com/games/JeffreysWonderlandCaseFiles/1020885
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