Next up
Not a priority in the slightest (thats why im not making a gamepage for it), but it might be fun to chip away at every now and then
i have posted the code for the game on the page. It has become practically unreadable for me so i have no use for it. For Penumbra I'm planning on making entirely new code that's actually optimized this time
top 6 larry moment
Introducing the expansion to "It's About Time", I present to you....
"Treasure Island: Penumbra!"
Read the article for more info.
Currently working on Penumbra's almanac design. While in the original I settled on just using PVZ's almanac design, I wanted to be a little more creative this time
one last patch (hopefully)
-adjusted the phone calls so they dont act weirdly when you hang up
and uhhh thats it
waow
Take a look at the new almanac. In order to code in the rest of it ill need to. ah. add characters so its high time i started gathering a character cast
Doing some field research for mechanic ideas.... and i am getting some
I’m surprised at the amount of people who’ve 100%’d this game. Setting aside how i thought like 2 people would play this game, i expected even less to fully play through a fnaf fangame with like 13 nights












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