Game
Belgrad: Curse of the Castle
9 years ago

Most definitely coming out soon!


Hello, again.
It’s been a long while for me to make MP3 tracks for Belgrad: Curse of the Castle. I was hoping to get this out by Halloween, but that was a no-go. Anyway, so far, I’ve got all my good little music stuff done.

…I just need to see if it needs more testing and fixing here and there.
Now, does anyone here want to try testing out this game before release, or anything that desperately needed fixing? Please, make your requests in the comments below.



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The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

Screenshots for Belgrad: Curse of the Castle

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Resistance is futile.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Testing out a tentacle...

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Whoooooa, we're halfway there!

...in terms of cutscenes.