Game
Belgrad: Curse of the Castle
9 years ago

Most definitely coming out soon!


Hello, again.
It’s been a long while for me to make MP3 tracks for Belgrad: Curse of the Castle. I was hoping to get this out by Halloween, but that was a no-go. Anyway, so far, I’ve got all my good little music stuff done.

…I just need to see if it needs more testing and fixing here and there.
Now, does anyone here want to try testing out this game before release, or anything that desperately needed fixing? Please, make your requests in the comments below.



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Resistance is futile.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Testing out a tentacle...

Whoooooa, we're halfway there!

...in terms of cutscenes.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.