Game
Belgrad: Curse of the Castle
9 years ago

Most definitely coming out soon!


Hello, again.
It’s been a long while for me to make MP3 tracks for Belgrad: Curse of the Castle. I was hoping to get this out by Halloween, but that was a no-go. Anyway, so far, I’ve got all my good little music stuff done.

…I just need to see if it needs more testing and fixing here and there.
Now, does anyone here want to try testing out this game before release, or anything that desperately needed fixing? Please, make your requests in the comments below.



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If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Testing out a tentacle...

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

Screenshots for Belgrad: Curse of the Castle

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.