Game
Belgrad: Curse of the Castle
9 years ago

Most definitely coming out soon!


Hello, again.
It’s been a long while for me to make MP3 tracks for Belgrad: Curse of the Castle. I was hoping to get this out by Halloween, but that was a no-go. Anyway, so far, I’ve got all my good little music stuff done.

…I just need to see if it needs more testing and fixing here and there.
Now, does anyone here want to try testing out this game before release, or anything that desperately needed fixing? Please, make your requests in the comments below.



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On the plus side, the tile layer ISN'T overlapping, and Draw draws objects.

On the other hand, NOW the tile layer lags during camera movement.

I guess I'd better let everything else lag for consistency (somehow), or fix the lag.

...huh.

Didn't realize that debug mode was different on that version of Game Maker. Also shows WAY too much for players to use.

You can also click and drag some of those elements.

It took a while, but I got rotating flat sprites going.

Technically, it's a polygon, but it works.

If I were to do sprite-stacking, I have a basis, but my primary use for this is rotating attack animations.

On one hand, I'm getting there. On another hand, "No, I'm not."

Then again, I probably forgot something important about layering the old-fashioned way, and something about using a view as a texture.

Here. Just to give you an idea as to what I'm going for.

The character and GFX are temporary, but they help me realize what I want to do with the engine.

Testing out a tentacle...

Part one of my zany scheme for a new project worked.

Using two Views, I can draw one squished, rotatable View as a texture, meaning I can use tiles for an isometric perspective.

Now, the tricky part is where everything looks like a pop-up book.

Dang it. I got the math right.

The real trick now is to optimize it. It's easier to do since it's technically all 2D.

Okay, so I'm doing something either crafty or questionable: drawing the objects with Draw GUI.

It works, doesn't it?

Screenshots for Belgrad: Curse of the Castle