Next up
porch
blood effects and 180 turn keybind
Haven't added any sounds for them quite yet so mind the awkward silence but started implementing the second enemy.
messing with physics and moveset.
Into the Water
revamping the first area
progress is being made
Nostalgia-Bait Springtrap
As having 5000 voice acted cutscenes is a little out of this games scope I've also introduced a dialogue system to add more character interaction





















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