Hey, Gamejolt! Shanemagi here with some more info on ExoSpace. Let’s get into it!
First and foremost, I don’t have any questions asked yet, so, I’ll just be answering any generic questions that should pop up over the coming weeks.
Q: What sets ExoSpace apart from other games out there?
A: Love, attention to detail, and the fact that it’s one big fat homage to the sci-fi genre. The game is a decahedron of a game rather than the typical six-sided die, with many different activities for the player to get into.
Want to put off the main story and just hunt bounties? You can.
Want to relax and talk with your party members, maybe go eat out with them and get to know them? You can.
Want to buy a spacesuit and mine crystals on an asteroid for money? You can.
Want to go to a casino and bet all your hard-earned money in poker? You can.
Want to bet on an online auction on your laptop in your ship’s cabin? You can.
Want to deliver pizza for a quick buck? You can.
Want to play an old-school shoot ‘em up for fun? You can.
The main story is the heart of the game, but the side activities, easter eggs, and overall details are the icing on the cake. I want to give the feeling of being in an actual space opera universe with so much to do! It’s a game I want to play just as much as the internet would want to.
Also, it’s voice-acted. Not many RPG Maker games have full voice acting. Just saying.
Q: Is the game kid-friendly?
A: No. Shame on you if you let your 8 year old child play this game. The main character curses more than a drunken sailor with a sea urchin impaled on his shin, not to mention countless drug and alcohol references, suggestive themes, and overall mature humor. If anything, I’d recommend a 16 and up audience for this game.
Q: What type of battle system does ExoSpace use?
A: A side-by-side semi-turn based system, with dynamic camera angles and animations. I wanted every battle to feel intense and immersive, so, I went with this system to accomplish the feeling of danger and excitement that battles would bring. The game, due to this system, has three modes of play.
Easy, which follows a normal wait-for-turn format based on the player’s AGI stat for turn order.
Medium, which follows a semi-turn format where enemies will wait for you when you’re selecting a skill or item, but not if you’re idling.
Hard, which is full-on action based and requires great reflexes and attentiveness, and will actually buff some boss fights in-game.
I will say there is a fourth, secret mode that increases difficulty much further past Hard, but as to how to unlock it, I will not reveal quite yet.
Q: You mentioned a demo version. What would be available in the demo compared to the full release?
A: Not near as much as I’ve promised up there, but hopefully, it’ll be a decent taste to whet your appetites while I work on the game. The main available things that will be available in the demo are the Prologue, Chapter 1, and the Terminus, your personal ship. You’ll also be able to revisit Chapter 1’s area and the game’s overall hub world, Alamo Station, and do anything you need to there. Oh, and there’s a secret boss somewhere. I’ll let you figure out where. ;3
That should be all for now. Let me know if you have any questions, and I’ll see you next time with an update!
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