Game
Steam Train to Philadelphia
11 years ago

Moving' along


I’ve implimented a “pre-glitch” area, before the game goes wonky, but I’m worried about making it too long or difficult, as the casual person might dismiss it as not having glitches at all.

At the mo’ I’m working on the first boss. Check the current screenshots for a picture (#2)



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Runestones: from concept to in-game model🗿

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)