Game
JUMP!
9 years ago

Moving On...


I’m abandoning JUMP! (for a while) and begin working on something else, that is Undertale related. I’ve began working a lot of Undertale games in the past but I’ve never finished any of them. However, I finally feel that I have the experience necessary to complete such a big project and I hope it will be an enjoyable experience.

Like JUMP!, the game will be programmed in C++ with SFML in the Visual Studio IDE.



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Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

art comission.

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)