First off, thank you everything for the amazing response! Schwarzerblitz meant really much to me and seeing it so well received made up for all the effort pushed into this project. But now, it’s time to move on and fix what should be fixed (e.g. Amy’s throw cough, cough).
Now that the alpha has been shipped, let’s finally make the three unplayable characters (Graf, Krave and… well, play the arcade until the end =P) playable!

Graf, the cyborg shaped like Tiger created by mad scientist Ludwig “Metallic” Meyer, will focus his offensive on his extensible arms, both for zoning (i.e. controlling the distance between him and the opponent) and for punishing whiffs (i.e. missed hits from the opponent). All the extensiarm moves are quite damaging and have hard knock-back, but they are relatively slow, so I have to design also a set of quick moves for balancing him. Argh! :’)
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