STARPUNCHER now has multiple bullet types, which are fed to you through a randomised queue, like blocks in tetris. The game still lacks an achievable goal, so right now it doesn’t really matter what ammo type you get, but their different behaviours will require careful tactics later.
Right now, there are three different ammo types.
The most standard is the machine gun, with no real delay between shots and a fast reload time. Bullets are fast, but it’s easy to miss - good thing you get 9 of them!
The next is the shotgun, a bit slower but easier for taking out faster moving enemies or small groups. Gets really useless at a distance, though.
Last is the barge, an unstoppable force that slowly rolls over anything it touches. It’s hard to hit a particular target with its slow speed, but it will clear a path for you, since it can hit multiple enemies in a row.
Next on the list is a refactor of the enemy AI. Right now all it does is bounce around the screen, but I’d like to give it movement and firing patterns, and preferably different enemy types.
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