Game
STARPUNCHER
10 years ago

Multiple bullet types!


STARPUNCHER now has multiple bullet types, which are fed to you through a randomised queue, like blocks in tetris. The game still lacks an achievable goal, so right now it doesn’t really matter what ammo type you get, but their different behaviours will require careful tactics later.

Right now, there are three different ammo types.

5d0b953101f09.gif

The most standard is the machine gun, with no real delay between shots and a fast reload time. Bullets are fast, but it’s easy to miss - good thing you get 9 of them!
The next is the shotgun, a bit slower but easier for taking out faster moving enemies or small groups. Gets really useless at a distance, though.
Last is the barge, an unstoppable force that slowly rolls over anything it touches. It’s hard to hit a particular target with its slow speed, but it will clear a path for you, since it can hit multiple enemies in a row.

Next on the list is a refactor of the enemy AI. Right now all it does is bounce around the screen, but I’d like to give it movement and firing patterns, and preferably different enemy types.



0 comments

Loading...

Next up

Got collisions working, now you can blast ships out of the sky!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

I-Buki

Mio-Da!

Ibuki Mioda!

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.