Game
STARPUNCHER
10 years ago

Multiple bullet types!


STARPUNCHER now has multiple bullet types, which are fed to you through a randomised queue, like blocks in tetris. The game still lacks an achievable goal, so right now it doesn’t really matter what ammo type you get, but their different behaviours will require careful tactics later.

Right now, there are three different ammo types.

5d0b953101f09.gif

The most standard is the machine gun, with no real delay between shots and a fast reload time. Bullets are fast, but it’s easy to miss - good thing you get 9 of them!
The next is the shotgun, a bit slower but easier for taking out faster moving enemies or small groups. Gets really useless at a distance, though.
Last is the barge, an unstoppable force that slowly rolls over anything it touches. It’s hard to hit a particular target with its slow speed, but it will clear a path for you, since it can hit multiple enemies in a row.

Next on the list is a refactor of the enemy AI. Right now all it does is bounce around the screen, but I’d like to give it movement and firing patterns, and preferably different enemy types.



0 comments

Loading...

Next up

Got collisions working, now you can blast ships out of the sky!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Only true badasses may pass! #conceptart #art #gamedesign

Coming Soon...