Next up
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
Complete our quests celebrating Colossus: Eternal Blight!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
🥳 Announcement Time! 🥳
A Sister's Journey finally has a release date!
The Adventure starts on October 20th on Steam! ✨
https://store.steampowered.com/app/1730790/A_Sisters_Journey/
Get Ready! 🔥
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
What's up everyone!
Came back with another small (tho future-oriented) update!
Now you can play with ANY controller, and plug or unplug anytime!
On Android you can also still use the screen, or use a controller as well!
Our indie game has a level inspired by San Diego Comic-Con!
Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear










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