Game
JUMP!
9 years ago

My Game Engine!


In this post I’ll be showcasing Pixel Game Engine(PGE), my C++ game engine/library based on Ben Arnold’s Advanced C++/Graphics Tutorial series: https://www.youtube.com/watch?v=FxCC9Ces1Yg&list=PLSPw4ASQYyymu3PfG9gxywSPghnSMiOAW&index=1
Before we begin, here’s a list of all the libraries that I used:

1) Window
Initializes libraries and creates a window

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2) Input
The input manager handles all things related to input like key presses or window movement

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3) Camera
Provides an easy interface to moving, resizing and scaling the content of the window.

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4) Shader Program
Manages shader loading, compiling and linking.

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5) Sprite Batching
All the sprites that share the same texture are drawn simultaneously which is significantly faster than drawing each sprite individually.

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There are many more features that I didn’t showcase here and some of them have yet to be implemented.



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Chiaki Nanami!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

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