Game
JUMP!
9 years ago

My Game Engine!


In this post I’ll be showcasing Pixel Game Engine(PGE), my C++ game engine/library based on Ben Arnold’s Advanced C++/Graphics Tutorial series: https://www.youtube.com/watch?v=FxCC9Ces1Yg&list=PLSPw4ASQYyymu3PfG9gxywSPghnSMiOAW&index=1
Before we begin, here’s a list of all the libraries that I used:

1) Window
Initializes libraries and creates a window

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2) Input
The input manager handles all things related to input like key presses or window movement

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3) Camera
Provides an easy interface to moving, resizing and scaling the content of the window.

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4) Shader Program
Manages shader loading, compiling and linking.

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5) Sprite Batching
All the sprites that share the same texture are drawn simultaneously which is significantly faster than drawing each sprite individually.

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There are many more features that I didn’t showcase here and some of them have yet to be implemented.



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0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

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