Next up
New interface for my game HP, BOMBS, Graze, Power, Score, High Score and Difficult mode
A level selector sketch for my game
"Admire, but don't catch" (demo)
Player's Shooting lvls. The higher the level - the more dangerous the player is for the enemies. Each level increases the number of bullets you have and the damage you can do with a bomb.
The old interface felt like a small puddle after the rain
The new one is more like a flowing stream, carrying the game forward and it now feels much lighter on phones
Hope you like it!
Windy weather
"MirrorForest" remix of my old theme (+ midi visualization)
I tried to run the game on iPhone.
Most likely I will somehow make a port of the game publicly available in the future, but this is not certain.
Enemies move types












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