Next up
I tried to run the game on iPhone.
Most likely I will somehow make a port of the game publicly available in the future, but this is not certain.
Boss battle on mobile device (prototype)
So far this is only a test, in the future it will be finalized.
"Admire, but don't catch" (demo)
A level selector sketch for my game
Player's Shooting lvls. The higher the level - the more dangerous the player is for the enemies. Each level increases the number of bullets you have and the damage you can do with a bomb.
An album was created in advance from the already finished tracks of my game. Currently 12 tracks are ready.
If anyone wants, they can listen by clicking on the link, or by opening the article and listening there.
Windy weather
An upgraded enemy fish for my mobile game
New interface for my game HP, BOMBS, Graze, Power, Score, High Score and Difficult mode












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