
My game is coming soon to Steam, for Windows! https://store.steampowered.com/app/3634870/Caverns_And_Dryads/
I you like my work, go there and wishlist it! you will be told when I release it!
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More of #mygamefeatures. This time is the exploration map. You decide the path you follow so you avoid or confront monsters, find treasures... I added animations to scenery images and plan to add atmospheric effects and several others.
I changed the art of the splash screen video, and the cover. The heroine in the old one was not matching the style of the rest of the illustration, and light was not coherent.
Did a forum for my game. It's all new now, but hope some will use it. If not, it just helps me to track featured easier.
Feel free to come and ask things, or if you played, there's a lot for you. cavernsanddryads.foroactivo.com
A bit of yesterday's work on making the decorations of the sides of the interface for Windows. I decided to make some illustrations so they fill the space.
Used a concept I made that generates caverns. Then painted on it more by hand on Rebelle.
New version for Android! And upcoming version for Windows! See screenshots and what's next on my blog: http://www.beautifulfantasy.art/2025/04/upcoming-windows-version…
Another one of #mygamefeatures. Combat! Monsters have powers and special attacks. You have to be strategic and decide when to recover or cast magic, defend to attack the next round, try to escape, and what kind of attack may hurt the monsters.
Hi! :) I've updated the cover art and the splash screen and fixed some bugs. There's a new release 1.0.5
I'm also working on the Windows version. I'll post news about it as soon as I finish the decorations and UI of that one.
Continuing #mygamefeatures. Mosters have special attacks. They have animated effects. Monsters also have vulnerabilities and are inmune to some attacks.
#indiegames #turnbased #gamedev #devlog #rpg #rpggame #roguelike #roguelite
And this is a screenshot of how it is looking for the upcoming Windows version. I remade the UI so it fits big screens and added decorations so there's no excessive empty space. They also add to immersion and more artistic look.
Some drawings and a digital oil paint. You can see the entrance of the Chasm in one of them. These are early bases for later work to generate the images of the game. They gide color and shape. The comes the digital paint and retouch.
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