Game
Lucas Oddyssey (Demo disponible, Windows)
4 years ago

My goodness... I completely forgot to put a trailer to give a first impression. I feel like building a house... and I started from the ceiling. Anyway, it's done now!




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Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.

Ya like DK? They gonnagecha!

Heya everybody!

I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).

So, here's a first watch to the menu, in front of a great world waiting to be explored!

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

Night of the Dancing Engineer became a mini horror game...

How my silly AI testings ends like this all the time?

🔥 Welcome to GIGCRAWLER! 🔥 Chaotic co-op, stolen abilities, procedural dungeons, and insane builds! 💀

âš¡ Wishlist now & support us on Kickstarter! âš¡ https://www.kickstarter.com/projects/1585503379/gig-crawler

#GigCrawler #IndieGame #Roguelite #CoopGaming #GameDev #Kickstarter #DungeonCrawler

He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.

Another test, this time for creatures talking with each other. The world just feels a bit more whole now!

(audio from Pootis Engage)

I managed to fix Minecraft forge

I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps

The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"

Hey guys I just published a brand new asset pack , it's totally free CC0, made entirely in blender btw

Chibi Characters

https://styloo.itch.io/chibi

Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...

Uh oh! What's that at the end of the creepy dark hallway?