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Ya like DK? They gonnagecha!
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
A new "antimagic" zone... (I'm still thinking about his visual. I want it to be more unusual.)
This zone is almost the same as the red one, but the difference is that telekinesis works in it.
=]
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
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