- Since you will be able to buy multiple pogs within the new update, I'd suggest to add additional bonuses upon getting 500 and 999 of each pogs, as an example you'd get to find only Golden monsters in LW-s and would have even higher chance to encounter Diamond enemies everywhere after getting 500 of each pogs, and would have a certain chance to get double amount of whether kills or spares from every enemy after the battle upon getting 999 of each pogs (since at this stage of the game only Leaderboard stats would matter, I'm guessing).
- Put somewhere near/inside the pogs tab probabilities of getting certain type of an enemy (whether it's Golden or Diamond one), and make it the way it shows information according to the certain room (for example, if it's the PVP Room, it'd show 0% and 0%).
- Make bigger limit of gold transferred per hour. At this state of the game when pretty much everything, as well as gold grinding became more casual, it doesn't make much of a sense to be able to transfer only 2.5k gold per hour to only one person, in my opinion.
- Bounties rework. Counting it with the statement from above about gold grinding, bounties remain pretty much useless due to how little of gold you actually get from them; my own suggestion about this, is to make it the way all bounties would either give undercoins (50-200) or pogs (5-10, though it might be a lot, I don't know).
- Daily gifts rework. Once again coming back to the statement from above, the way they can give 25, 50, 75 and 100 gold doesn't make much of a sense, in my opinion; I guess these could get a little loottable rework, though it doesn't need to be something crazy, just something that would worth it, to open it once in 24 hours.
- Revamp the "GLD BRU" drink, due to it's being useful in very small amount of circumstances, and once again coming back to the statement from above I'd say, that getting 99 of each pogs has become a really easy task, and after doing so one option from Vending Machine becomes completely useless (as well as GamerBld becomes completely useless after getting all the partners).
- Make it easier to reach the rules page inside of the game, because people often just don't read the rules and get the ban afterwards.
- Make all the spare Glitch Tickets cost more than 1k Gold to sell - at least 10k or whether 50k, due to them being the rare drop from Daily Gifts, because at a time you spend 500k gold to summon the partner, you only get 1k gold after selling Glitch Tickets, which is in my opinion, not that fair.
- PVP Room fix (it has been mentioned a million times already, but still remains to be a really unpleasant bug, because you can pvp normally pretty much everywhere, but not inside the PVP Room).
- Make it possible to set the custom order of EN spells to be shown inside of the battle, due to different people having a different playstyle, and for example, it could be long a bit for me to scroll a few times in order to get to the Rush spell, whenever I need to.
- Fix the issue, that if you open the profile of a person that has logged in after you and hasn't been in the same room as you, it will show Harlow skin and LV0 on their profile.
- Soul Badge to be seen by everyone in the game; if I'm not mistaken, once it was, but at the moment it doesn't seem to be this way.
- Some sort of an NPC, interacting with whom you'd get to practice your pvp skills against certain types (it's not really a new idea, but I find this idea extremely useful, especially for the new players).
- Make it the way it won't kick you out of the game whenever you get an ingame DM while having Safety mode turned on.
- Remove that % thing that appears in the link whenever you press F inside someone's profile in order to add them as a friend (if it's possible, of course).
And once again, that all being said, I'm done with my suggestions for now. Some of the things from above might have been mentioned already, but just like it was with FFA, I wanted to share my ideas of how this game and it's certain mechanics could become better, in some ways.
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