1. PVP Types suggestions.
- Rework of the Fire Type. On my mind, it remains to be inconsistent and pretty much impossible to win-use this type, as it has only 2 random pattern attacks, though even these aren't really hard to dodge despite the RNG, honestly speaking. Other 2 attacks are really easy to dodge, and in one of them (the bombs attack) smoke doesn't even quite damage you, but still gives TP near/inside it. In general, attacks aren't balanced : they are easy to dodge and give a lot of TP.
- Rework of the Bone Type. On my mind, it doesn't go that far away from Fire type, but it doesn't have a random pattern attacks, making this type the second easiest one to play against, only because of the fact that you can't get more than 10 TP from one turn, which usually makes the battle last much longer. In general, this type is a boring and slow one to play against at the moment, because you get used to attacks really fast, and the fact that you can't get more than 10 TP in one turn could make the battle against it boring/frustrating.
- Change the pattern of one of the Grass Type attacks. The Stick Wall attack has been, and remains to be pretty unbalanced in confines of fair PVP, due to it's being completely impossible to dodge under the slow effect sometimes, and on my mind, you should have a chance to dodge any attack under the slow effect, because PVP should be more skill based and spells alone shouldn't do much of a deal, like they do right now in this attack.
- Change one of the attacks of Normal Type. The attack with projectiles going from right to left diagonally remains to be the only attack, in which you don't need to move an inch in order to dodge it, and it doesn't make much of a sense in confines of fair PVP, on my mind.
- Change/revamp one of the attacks of Fighting Type. The coloured swords attack, on my mind, could be a bit more interesting than it is right now : constantly giving 8 TP and requiring you to press only one button in order to dodge it.
- Change one of the attacks of Electric Type. The singular boxes appearing from top attack doesn't make much of a trouble, but it's pretty weird to see and play against, due to it's being not hard to dodge, at a time making it questionable how really you should act to get a TP in this one.
2. PVP suggestions, that are more general.
- Make it possible to mute your opponent or to disable the Act menu inside the battle. This is more of a thing that I'd want to be added to the game, because sometimes people take a really long time to type something, at a time when I just want to PVP.
- More detailed PVP statistics. This might be beyond possible to do, but I think it would be cool if people were able to, for example, see, how many battles they have played or against what type they have played the most.
- Make different modes of PVP battles, for example - "Practice" (HP doesn't go below 1), "Normal", "No Spells", etcetera : I think it would be cool to have more than one option there.
- Bring back the ability to see your opponent's TP without having to open the Stats menu.
- Make bigger rewards after defeating an opponent when your PVP level of character is higher than 0. I guess it has a reason to be this way, but once again returning back to my thesis about the game's economics at this point, it doesn't make much of a sense how this thing works right now, though PVP's main intention wasn't the gold gaining, so I don't know.
- Special Badges for each PVP rank. It would be cool, I think, and could give even more interest to the gamemode, that remains to be the most consistent and popular competitive one in the game at this moment.
And once again, having all of this said, I'm done with my suggestions for now. Some of these might have been proposed already, but I made this whole list basing on my own thoughts of how the PVP should be, or how to make it a bit better/consistent in confines of fair competitive gameplay.
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