To those of you following this game, I know it's been a while since I've given any updates on the development of the game. I assure you, the game is not cancelled. However, I have been busy with other projects such as LSTB:R and modeling for Echoes of The Bite, and it's been taking up my time in the process.
I do have some things about the game I'd like to share, though.
The game will not be developed in GameMaker or Clickteam Fusion. Instead, the game will be a real-time 3D game developed in Unreal Engine 4.
The game's story will be going through some changes to ensure that it could work well in the context of a standalone game, while also opening up the potential for a continuation.
I'm still currently learning how to use UE4, but from what I've seen from it so far, I feel as though the engine will be a perfect fit for the game.
The game's characters will be recieving redesigns that look much better and reflect my current experience in modeling that I have gained over time.
The game will remain the same mechanic and character-wise, but even then those things are still subject to change.
I still hope to get the game out this year. However, plans may change, and I don't want to rush out an incomplete product for the sake of a deadline. So while the game coming out this year is still a possibility, I won't count on it.
Anyway, thank you for reading, and thank you for your interest in the game. I promise that no matter how long this takes, I'll make sure this game is exactly the way I envision it.
-Emolgun
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