Game
Undertale: No More Deals (Chara Battle)
4 years ago

My response about attacks balancing and endings being bad


I honestly didnt really think that itll end up like this

I understand, that game cant be perfect, and theres always some issues that can ruin everything, but at least Im trying my best to fix most of them, as I can

Most of people dont see any problems in game, and they like it a lot

But theres also a huge group of people, saying that NMD is worse than some certain projects, because attacks contain rng, while chara in one of endings "becamoes a god"

I wont try to give myself excuses to keep some things as they are now

I want to explain why did I initially did it like this, so there'll probably be less confusing questions


A huge problem with attack balancing

I confirm, that I dont have that much experience in balancing them, I actually agree

I was struggling with attacks for a very long time in NMD, while some people are able to make better attacks in few days, without remaking them for months

It is my problem, I agree

So I was taking feedback from some people and friends, knowing what good balancing is

I agree, that at its very first release there were problems, some bad moments and stuff

So I listened to your feedback and nerfed some attacks, mainly by just a bit remaking them, so theyre a bit more fair

But even after fixes, some people say that game is still bad, because of RNG, or basically random

But is existing of rng that bad so it ruins every single game?

If it doesnt make gameplay unfair, and helps to make it less boring, no

Can I say that its 100% fair in NMD?

I really hope its close enough, but I cant promise something

But at least, its possible to no-hit it

There were few people who were trying to, and they were saying what was stopping them in each run

Not every single attack with rng, but exactly certain attacks, that I already fixed(Thanks to Gon and Harry)

And here is it, NMD no hit

  • But avranik it doesnt mean everything, even if theyre fair, not everyone can react that fast

I know, but isnt it like that game was supposed to be hard or something?

Alright, I could make it that you have to learn every single attack, but then wouldnt this situation happen again?

Wouldnt people complain that its hard to learn them?

It probably would, since thats what I see around, looking on other projects, people begging for easy mode or debugs, and if devs dont add it, projects and devs themself get huge amount of hate

It kinda erases main point of fangames, which is reexperiencing Undertale, show or bring something new and unique, and etc

Most of you probably could remember when you was thinking that sans is impossible to beat, that his fight is extremely unfair, and most of you remember those vibes

Well, it gets blurred now more and more with each day

Rng itself isnt bad, and it makes gameplay less boring, unless Im mistaking and missing something in NMDs attacks

If I did so, please, correct me, Im opened for feedback, just tell me what exactly am I supposed to fix


Chara doesnt die in genocide ending, and instead somehow slashes us

This one is kinda obvious

We are fighting against Chara Undertale right

That one person who erases entire world in 1 slice right

That person who creates entire world from zero after its erasing right

It explains pretty much everything, at least I think so

I dont think that someone with this power would easily die like this, unless you somehow break them, make them give up

So youre actually able to do it in nmd, since theres 4 endings in total


I really hope I explained everything a bit better, if Im wrong somewhere, once again, feel free to correct me

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