It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!
Next up
Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!
Narcissus Launch Date - Valentines Day.
Narcissus at Update 2014
Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!
Decisions on Publishing and Sponsorship for Narcissus
Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.
Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!
Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.
The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.
An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.
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