It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!


It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!
Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!
Narcissus at Update 2014
Narcissus Launch Date - Valentines Day.
Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.
Keeping that torch a' burning - Some tips on how to remain involved with games development.
Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!
Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Decisions on Publishing and Sponsorship for Narcissus
Take Note - Why having a sketchbook shouldn't be overlooked. As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.
Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!
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