It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!
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It’s been a stupidly long wait for it to happen, but I got the email through this evening that Narcissus has been Greenlit. Super Duper Happy. Once I’ve finished up my holiday I’ll be getting the game live. Stay tuned!
Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!
Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.
An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.
Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!
Decisions on Publishing and Sponsorship for Narcissus
Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.
Take Note - Why having a sketchbook shouldn't be overlooked. As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.
Narcissus at Update 2014
Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Keeping that torch a' burning - Some tips on how to remain involved with games development.
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