Hey folks, so an update on the things left to do for Narcissus, I’ve got the latest build of the game working on phone (App Store/TestFlight compatible) and I am just looking at a handful more things to do:
Multiple orientations - whilst gameplay remains the same regardless of orientation, the menus and pause screens need to change based on which way up the game is held.
Translations to as many languages as I can hit - Currently have in the pipeline Polish, Chinese, Swedish, Italian, French, and Spanish (and English). I may add more/remove some see depending on how things go with the folks who are translating the project.
Update Loading Screen - My logo is super old and severely needs an update, and I’ve seen a lot of developers use that brief loading time to do useful stuff like explain the basic mechanics. I’m going to explore some of these (I’m also currently looking into a rebrand so it’s hard to judge what to choose at the moment.
Cutting Unecessary stuff on the main menu- on the front page, there’s a lot of text that clutters up the menu page. I’ll be trimming this back to just extra information when you roll over a button to give a brief description (same for pause menu).Extra menu buttons - I’ll be adding some more settings in the form of an assisted viewing option (adding a sphere around each character) and inversion of player controls.
Replacing the pause menu buttons with icons to make them easier to understand thus cutting back on text as graphics that needs translating.Replacing the on screen pause button with an edge of screen region to press.
And that should be the bulk of the development side of things done! Other than that, I need to get my presskit back up to speed, revamp the website (hopefully with a html5 version of the game that should work with phones) and of course get it tested on as many devices as I can before launch.
For anyone interested, here’s how it looks on phone! https://www.youtube.com/watch?v=ltSC8IXd2Dg&feature=youtu.be
As a quick heads up though, I am going to be doing marking for the next 2 weeks, so development will only be when I get sick of doing paperwork. Having said the above, my time opens up for the summer, so I’ll be kicking out projects over the coming months.
Stay tuned for more soon!
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