Game
Necromaton
12 years ago

Necromaton v0.101 preview


I’m excited to announce version 0.101, which will be released soon. I think I can actually release it on Friday, but I’m too scared to commit. You know… last minute bugs and such.

Anyway, the main update for this version is that I have optimized the game to be playable from a web player. I realized this necessity through browsing the long lists of indie game announcements on various forums. I found myself more inclined to check out the ones that had a web player because yes, I’m a lazy bastard who’s too lazy to download anything.

The other update is a new chosen active skill to play around with.

Good hunting!

I’m almost done optimizing the game for web player. Despite what you see in this picture, I’d recommend using full screen mode when you play. Performance reasons…



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

Just a Pico sprite

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Super Sonic Pixel art.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D