Game
Necromaton
12 years ago

Necromaton v0.101 preview


I’m excited to announce version 0.101, which will be released soon. I think I can actually release it on Friday, but I’m too scared to commit. You know… last minute bugs and such.

Anyway, the main update for this version is that I have optimized the game to be playable from a web player. I realized this necessity through browsing the long lists of indie game announcements on various forums. I found myself more inclined to check out the ones that had a web player because yes, I’m a lazy bastard who’s too lazy to download anything.

The other update is a new chosen active skill to play around with.

Good hunting!

I’m almost done optimizing the game for web player. Despite what you see in this picture, I’d recommend using full screen mode when you play. Performance reasons…



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM