Game
Solid
15 years ago

Need Ability ideas


The idea is,(if you haven’t already played the game) there are unique abilities that are attached to different weapons. When a weapon is equipped, access to that ability is granted. From there, you need to use that ability many times in order to master it. Once mastered, you no longer need a weapon equipped to use it, and it also boosts the effect of the ability.

Right now, I have 14 abilities, and I need 24. So I need your help coming up with more. When you post, please post the following things

Name: Name of the ability (9 Characters long, with only A-Z and spaces) Effect: What the ability does. Please don’t make a variation of the ones listed below! At Master: What the ability does at master. Basically, a more powerful effect. Weapon: A weapon that you’d need in order to master the ability. (Again, double check to see it hasn’t been taken)

This is a list of the current abilities. Please consult with it before posting.
Current Ability Count**: 14/24
If an ability is X**’d, it is already in-game (Programmed in)

[X]SLICE
Effect: Attack power increased by 125%
At Master: Attack power increased by 165%
Weapon: Longsword

[X]QUICKSTEP
Effect: Instantly move to opposite side of enemy.
At Master: Attack enemy again during the dash.
Weapon: Dagger

[ ]FROST
Effect: Temporarily immobilize an enemy.
At Master: Slight HP loss while frozen.
Weapon: Crystalade (Need name ideas)

[X]MAGNET
Effect: Force nearest 3 enemies toward you.
At Master: Force nearest 5.
Weapon: Pincer

[X]REPEL
Effect: Force nearest 3 enemies away from you.
At Master: Force nearest 5.
Weapon: Katana

[X]KEEN EYE
Effect: Deal percentage based damage. (15%~45%)
At Master: (25%~70%)
Weapon: Rapier

[X]FLARE
Effect: Release ball of fire. Cumulative damage.
At Master: Ball climbs walls.
Weapon: Phoenix Claw

[X]WHIRLWIND
Effect: Summon speeding winds to guard you.
At Master: Shield damages enemies.
Weapon: Claymore

[X]VENOM
Effect: 25% Chance of inflicting POISON on an enemy.
At Master: 45% chance.
Weapon: Mandragora

[X]SOULEATER
Effect: Absorb 5% of damage dealt to an enemy.
At Master: 3% chance of inflicting auto-death to enemy.
Weapon: Scythe

[X]SPIKE
Effect: Throw 3 thin projectiles. Move linearly.
At Master: Throw 5. They move in towards enemies.
Weapon: Spear

[ ]SHOCK
Effect: Release waves of electricity to nearby enemies.
At Master: Waves branch off and create smaller waves.
Weapon: Thunder rod (Need name ideas)

[X]BUBBLE
Effect: Form a sphere of holy light around you. Restore HP every few seconds.
At Master: Improves protection against status effects.
Weapon: Excalibur

[X]MYSTERY
Effect: Perform a random boosted ability.
NO MASTER
NO WEAPON
(Obtained in a quest)

Thanks



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM