Next up
--Progress time--
Fruit left the team
We got a New a spriter: ilovecookies
New playtester: Quin
New writer:dermo
I figured out a way to make achievements with scratch so stay tuned for the next demo
Dusttrust Soulless Requiem progress update -new menu -edited phase 2 intro -new menu music -sans animation fix -game optimized -more sfx -waterfall encounter confirmed
I started making phase 2 but i feel like using pre-leak sprites arent the best idea, if you think you can help me contact me on discord (__b0b__), please send some examples aswell
So here is a small devlog: Quin and Ilovecookies joined the team HardBrisk will join the team as a coder We will do a new menu Phase 2 is close to release so stay tuned
Here is the Game Over scene if you want a small preview
Hello everyone, whats up? I have been receiving comments/messages about whether this game is cancelled or not, well it's not! Yes, the progress has been inconsistent and slow but it's looking really good so far. Im telling you its worth wait. Sneakpeak:
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Path of Kami: The Evolution of the Lore
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)











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