Next up
Dusttrust Soulless Requiem progress update -new menu -edited phase 2 intro -new menu music -sans animation fix -game optimized -more sfx -waterfall encounter confirmed
So here is a small devlog: Quin and Ilovecookies joined the team HardBrisk will join the team as a coder We will do a new menu Phase 2 is close to release so stay tuned
Here is the Game Over scene if you want a small preview
I started making phase 2 but i feel like using pre-leak sprites arent the best idea, if you think you can help me contact me on discord (__b0b__), please send some examples aswell
Need spriters.
I started making phase 2 but i felt that using the pre-leak sprites isnt the best idea, if you think you can help, contact to me with discord (__b0b__), please send some examples too.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Runestones: from concept to in-game model🗿
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl












0 comments