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Game
Dusttrust : Soulless Requiem
2 years ago

--Progress time--

Fruit left the team

We got a New a spriter: ilovecookies

New playtester: Quin

New writer:dermo

I figured out a way to make achievements with scratch so stay tuned for the next demo




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I started making phase 2 but i feel like using pre-leak sprites arent the best idea, if you think you can help me contact me on discord (__b0b__), please send some examples aswell

Need spriters.

I started making phase 2 but i felt that using the pre-leak sprites isnt the best idea, if you think you can help, contact to me with discord (__b0b__), please send some examples too.

Dusttrust Soulless Requiem progress update -new menu -edited phase 2 intro -new menu music -sans animation fix -game optimized -more sfx -waterfall encounter confirmed

So here is a small devlog: Quin and Ilovecookies joined the team HardBrisk will join the team as a coder We will do a new menu Phase 2 is close to release so stay tuned

Here is the Game Over scene if you want a small preview

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Runestones: from concept to in-game model๐Ÿ—ฟ

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)