2 months ago

Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. 🫠

(Development's running a year behind schedule and the self-inflicted suffering is nonstop.)




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Customize these options to your heart's content! We're always listening for feedback and will keep adding features that make the game more comfy and convenient to play.

(There's already 4 more of these that weren't around when the game first launched.)

Can't believe I drew this Pokémon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!

[Alpha2 Backer Playtest is Now Available] | All Backers can get it on Itch! - Fixed some game breaking bugs and prettied things up a bit. - And there's an Android version this time. - Lots more to come in a few weeks! #BattleGemPonies

Hope my game's trio lives up to the standards being set today. 🔥💧🌿 #BattleGemPonies

Due to the excessive amount of bugs found in the latest build that took many years to create, we have henceforth decided to abandon the Battle Gem Ponies project in favor of starting a new clean-slate project featuring cybernetic bumblebees at war. 🐝

We're decorating scenes around the map with little dioramas like this. A gang of sleeping Frufang can be found in this cozy corner of Dank Cave. (probably resting after some wild party)

I love these popcorn bucket Lumas too much. The ULTIMATE nightlight & cookie stash!

Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!

This is what we're talking about when we say "we need time to polish"! ✨ We're at the stage where placeholders get gorgeous makeovers and the world starts to look and feel official. #pixelart #monstertaming #indiegame

2015 Overworld Dreams:

This is the PowerPoint slide I made to hype myself up when dreaming about turning my prototype into a fully explorable world.

Looking back, I can confirm, the game has all those biomes in a playable state right now.