4 years ago

Never thought it would be so much hard to make character physics, sometimes I think what if unreal doesn’t support this or this feature, anyway, I’m already fixed a lot, for example pizza and rolling attack




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I have some good news!

Steam page with new demo coming this summer

This time, I handcrafted the entire island using polygons, just like in the good old days (PS2/GAMECUBE). Reworked all the areas. I also made it so characters can grab onto the edge of objects (a bit of parkour). + Levers and carrying objects

The game's transition back to 4 Unreal is 80% complete, and I'm adding a lot of cool new features along the way, plus the optimization is absolutely sky-high. The game runs on a 20-year-old laptop at 60 fps at minimum settings.

weekly news

Hey, what are you doing here?

I made a new rhythm/platformer/skate game demo in just 4 days. I think it has some potential to be a good game in the future, because it was just so easy to make

Some new changes for the island and weather

Still testing some mechanics