Greetings!
There will be an update tomorrow changing a few things in the game and fixing some issues.
Bug fixes:
An issue where the construction menu is active (but invisible) upon start of a level has been corrected.
An error where enemies would at times be pointing the wrong way when attacking and therefore missing the turrets has been fixed.
An issue where turrets would aim higher than they actually should has been corrected.
An issue where mosquito and roach projectiles would fire strangely or not at all has been fixed.
Fixed collider issues on level 1-3 (primarily concerns airstrike).
Tanker vehicle on level 1 can no longer be selected.
Improvements/additions
GUI alpha raised.
Damage indication when base is being attacked.
Ferns and big leaves now move in the wind.
Leaves blow from trees.
Dust particles added for visual effect.
Mine/airstrike marker has been modified.
Ants now do 2 less damage and give one more credit when killed. (shifting the difficulty of level 1 in particular)
Longer delay between waves on level 1.
Added particles during explosions.
Changes outside the scope of the beta include:
Polish to level 4-12.
Spawnpoints and tracks added/tweaked level 7-12.
Colliders for ground fixed.
Continued sound implementation and changes.
Upcoming additions that will be added to the beta:
Buildable hexes clearly marked when starting a level.
Turrets will be sellable (giving a 200 + 1/2 * upgrade return of credits).
Turret construction and sale will be animated.
That’s it for now!
0 comments