Game
Space Rig Zeta

14 years ago

New build: Enemy Swarm!


Just updated the main file with a new build. This build I’ve altered the spawning patterns of enemies each wave (and cleaned up the rank 2 and 3 cores).

Enemies now upgrade at half the speed of the player (they get one new random powerup mutation per wave, the player gets to chose two each wave.) However, the number of enemies you face rapidly increases over each wave.

This means the evolution algorithm has more mutations per wave and thus is better at selecting the best (more to chosoe from.)

I’ve also added a new RADAR that uses the scanner and leads targets for you. Now face an enemy to try and spot it with your scanner beam (sweepign yellow line) then aim at the yellow pointer that appears and fire. The pointer shows you where to aim, even at long range.



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

What you all think

a drawing I did because I was bored😪. But I love how it turned out.😊

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....

Regional Bulbasaur. #Pokemon

Some Shadow boss fight gameplay 👾

Coming Soon...