Just updated the main file with a new build. This build I’ve altered the spawning patterns of enemies each wave (and cleaned up the rank 2 and 3 cores).
Enemies now upgrade at half the speed of the player (they get one new random powerup mutation per wave, the player gets to chose two each wave.) However, the number of enemies you face rapidly increases over each wave.
This means the evolution algorithm has more mutations per wave and thus is better at selecting the best (more to chosoe from.)
I’ve also added a new RADAR that uses the scanner and leads targets for you. Now face an enemy to try and spot it with your scanner beam (sweepign yellow line) then aim at the yellow pointer that appears and fire. The pointer shows you where to aim, even at long range.
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