Next up
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
New build uploaded.
Many fixes have been added to the demo.
Releases on Steam on April 29th! https://store.steampowered.com/app/1512480/Gunlocked/
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!
Im am giving the Vertical shump a go again before I go back to the Horizontal style. I even started making pixel sprites on apps or Krita to up the game on things.
Sooo Senkai Zero is my next game project in development
I'm back to work on my game boy looking platformer.
I added a mob to ride on across spikes, This can be use later for a mine cart type of level.
I'll have updates in due time.
https://www.kickstarter.com/projects/tryton/cesspool A good old friend composed this slightly salted boss battle theme for me, what do you think? :)
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
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