Next up
FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T
Hoc Accidit Hominibus Qui Nos Turbant - 1984
Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol
RETURNING SOON...
The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.
cramped
the final version of the office.
some changes
This is basically what the game will look like but when new sound effects and much more.
changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.
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