Game
Shifts At Beaver's: Grand Opening

10 months ago

New but scrapped concept of the main menu

The main menu was inspired by: https://gamejolt.com/p/to-celebrate-my-20th-birthday-today-here-s-a-little-gameplay-recor-h8qfeabp (idk which post of that guy i saw that made me make this main menu but yeah)




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FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T

Hoc Accidit Hominibus Qui Nos Turbant - 1984

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

RETURNING SOON...

The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

cramped

the final version of the office.

some changes

This is basically what the game will look like but when new sound effects and much more.

changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.