So I was working on a new game for a while, it was a test to see if I can make a game with original art, and break away from RPGmaker, though games will still be made in it, itβs just a test to see what I can do from scratch, hereβs the link to this new game: https://gamejolt.com/games/Pre-alpha/309962
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Snacktime
Sans Dance
π Passion project of two friends and IT geeks. πΉοΈ We love trains and programming. We wanted to create something unique.
π Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]
i just found an old survival world (when netherite didn't exist) and my house looks cool with shaders.
Some beautiful screenshots of 1.16.5 with Complementary shaders
Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.










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