Game
"Tron Inspired" Disc Wars
9 years ago

New Demo Level


It has been a while since my last devlog, and I apologize for that. The tutorial level is taking more scripting and design than anticipated and school is bearing down on me with project deadlines and the like. However, since it has been so long, I added all the new content into the mechanics demo that was released previously to show the new enemy model and parkour system that is now in place! Without the tutorial, the system does take some getting used to, but most of it is intuitive. Jump toward a wall to do a wall run, sprint and then crouch to slide, etc.

Since the tutorial is taking a longer time than expected, I will be moving on to the first official level of the game, so everyone can get some actual content to the game and how it will be played. I don’t know how much time I will be able to get on it with school, but I hope I can get a full level available within the next two months.

So go on and check out the new parkour system and let me know how it feels.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc