Game
"Tron Inspired" Disc Wars
9 years ago

New Demo Level


It has been a while since my last devlog, and I apologize for that. The tutorial level is taking more scripting and design than anticipated and school is bearing down on me with project deadlines and the like. However, since it has been so long, I added all the new content into the mechanics demo that was released previously to show the new enemy model and parkour system that is now in place! Without the tutorial, the system does take some getting used to, but most of it is intuitive. Jump toward a wall to do a wall run, sprint and then crouch to slide, etc.

Since the tutorial is taking a longer time than expected, I will be moving on to the first official level of the game, so everyone can get some actual content to the game and how it will be played. I don’t know how much time I will be able to get on it with school, but I hope I can get a full level available within the next two months.

So go on and check out the new parkour system and let me know how it feels.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)

Why walk when you can jump?

Szayel Aporro Granz - Bleach

Made my first ever animation.

Some Shadow boss fight gameplay πŸ‘Ύ