Game
Five Nights at Timmy's
11 years ago

New Developing Software


Hello everyone!

I am switching game developing softwares for Five Nights at Timmy’s because it will make the game easier to make and make the development process much quicker. The game won’t look much different from they way it did in the previous software. I am officially switching from Unity to Construct 2. The game can now be developed faster.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

ooh yes..

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

Kill your enemies in the most brutal way in Blu! Demo available on @gamejolt Pre-order the final version at http://blu-game.com/kickstarter