Game
days devoured by nightmares
9 years ago

New features.


Added some new features, such as traps, ice elemental damage, and ice resist/absorb powers.

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Eventually, trap will have a chance to be detected or disarmed automatically by the player, or perhaps there will be contextual actions.

Also redid menus

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and have a new menu for the battle scene (shown below)
Waypoints don’t work (yet).

Considering a new look/layout for the battle systen,

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bonus "content" (I use the term loosely) - Demon designs

Recent gameplay takes

tentacles, atmosphere, succubus

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

"bonus" (ha) content

Enemies and Map ideas

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

πŸ’Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

βš™οΈ Free Demo: http://bit.ly/UniDuni

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