Game
days devoured by nightmares
9 years ago

New features.


Added some new features, such as traps, ice elemental damage, and ice resist/absorb powers.

5d0abd31963a9.gif

Eventually, trap will have a chance to be detected or disarmed automatically by the player, or perhaps there will be contextual actions.

Also redid menus

5d0abd32ac56f.gif

and have a new menu for the battle scene (shown below)
Waypoints don’t work (yet).

Considering a new look/layout for the battle systen,

5d0abd3556118.gif


0 comments

Loading...

Next up

Enemies and Map ideas

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

bonus "content" (I use the term loosely) - Demon designs

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

"bonus" (ha) content

tentacles, atmosphere, succubus

Recent gameplay takes

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)