Game
days devoured by nightmares
9 years ago

New features.


Added some new features, such as traps, ice elemental damage, and ice resist/absorb powers.

5d0abd31963a9.gif

Eventually, trap will have a chance to be detected or disarmed automatically by the player, or perhaps there will be contextual actions.

Also redid menus

5d0abd32ac56f.gif

and have a new menu for the battle scene (shown below)
Waypoints don’t work (yet).

Considering a new look/layout for the battle systen,

5d0abd3556118.gif


0 comments

Loading...

Next up

tentacles, atmosphere, succubus

"bonus" (ha) content

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Enemies and Map ideas

bonus "content" (I use the term loosely) - Demon designs

Recent gameplay takes

Fan art for Foolish I'm feeling kinda better so I drew this

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)