Game
days devoured by nightmares
8 years ago

New features.


Added some new features, such as traps, ice elemental damage, and ice resist/absorb powers.

5d0abd31963a9.gif

Eventually, trap will have a chance to be detected or disarmed automatically by the player, or perhaps there will be contextual actions.

Also redid menus

5d0abd32ac56f.gif

and have a new menu for the battle scene (shown below)
Waypoints don’t work (yet).

Considering a new look/layout for the battle systen,

5d0abd3556118.gif


0 comments

Loading...

Next up

"bonus" (ha) content

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Recent gameplay takes

tentacles, atmosphere, succubus

bonus "content" (I use the term loosely) - Demon designs

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

Enemies and Map ideas

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.