Game
days devoured by nightmares
7 years ago

New features


messing around with hud and pop-ups

enemies show name, and detailed damage info to be visible on the bottom

5d0abecb6a890.gif

when you step on a trap, you’ll make a note of it

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for reference, this is the power “See Trap” which lasts temporarily.

5d0abecf70fb3.gif

eventually there will be more detailed display information for pop-ups, I hope.

I also added some battle stuff, including damage rolls, and to-hit rolls (which can be modified by the player’s dodge)

(these features are not available in the current version)



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"bonus" (ha) content

bonus "content" (I use the term loosely) - Demon designs

Enemies and Map ideas

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

Recent gameplay takes

tentacles, atmosphere, succubus

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)