Game
days devoured by nightmares
8 years ago

New features


messing around with hud and pop-ups

enemies show name, and detailed damage info to be visible on the bottom

5d0abecb6a890.gif

when you step on a trap, you’ll make a note of it

5d0abecc66833.gif

for reference, this is the power “See Trap” which lasts temporarily.

5d0abecf70fb3.gif

eventually there will be more detailed display information for pop-ups, I hope.

I also added some battle stuff, including damage rolls, and to-hit rolls (which can be modified by the player’s dodge)

(these features are not available in the current version)



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bonus "content" (I use the term loosely) - Demon designs

Enemies and Map ideas

tentacles, atmosphere, succubus

"bonus" (ha) content

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Recent gameplay takes

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…