Game
days devoured by nightmares
8 years ago

New features


messing around with hud and pop-ups

enemies show name, and detailed damage info to be visible on the bottom

5d0abecb6a890.gif

when you step on a trap, you’ll make a note of it

5d0abecc66833.gif

for reference, this is the power “See Trap” which lasts temporarily.

5d0abecf70fb3.gif

eventually there will be more detailed display information for pop-ups, I hope.

I also added some battle stuff, including damage rolls, and to-hit rolls (which can be modified by the player’s dodge)

(these features are not available in the current version)



0 comments

Loading...

Next up

Enemies and Map ideas

"bonus" (ha) content

bonus "content" (I use the term loosely) - Demon designs

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Recent gameplay takes

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

tentacles, atmosphere, succubus

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)