I am currently working on a little game, just to simply play with possible mechanics that could be implemented into the Horde 2. I don’t currently have a REAL plan with Metal Yortusin, and how to deal with him. It will only be one night, so it won’t take me TOO long to make it.
Next up
FULL GAME SOON...
FULL GAME SOON...
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
SOMETHING WITH AN M IN IT...
3
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
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