
Next up
I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
unfunny un-dank terrible meme ahoy!
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
psycho
Patch V1.0.4
Leprechaun 2 (1994)
Hilariously dumb film
I am making a FNAF TCG
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.










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