Game
Royal Bones: Faded Failure
7 years ago

(NEW GAME ANNOUNCEMENT) Royal Bones Faded Failure - OH LORD, I DEEPLY APOLOGIZE FOR THE FOUR MONTH GAP OH GOD OH GOD OH GOOOODDDDDDDDDDD - 8/6/2018


I’M STILL ALIVE! Yeah, uh, sorry about that gap of no information for literally all of summer. Yep, it’s almost over. Shoot. Well anyways, in that gap we have sadly only gotten SOME work done on the game. Why the absence? Well…

1 - Busy with family stuff

I’ve had my Grandmother move in and out and into our house during the summer, so we’ve all been helping with that.

2 - Cooking up a new(ish) game from/with Chris Zflenki!

Yeah, you heard that one right. We will be having a SECOND game featured on the SuperButters64 account. What’s this game like? Well, I guess I can reveal some details about it. The game is titled “Blackhole_science()”. This game will basically be another RBFF to take care of. What do I mean by that?
Well, the game was originally being made by Chris Zflenki and his team “Studio Chrisps”. However, the game has been cancelled. This is pretty similar to what happened to Royal Bones Classic, with me being the new leader for the game. The original was supposed to have 3 world with 10 levels each, with 3 boss fights. Only 1 world and 1 boss was completed, so I shall be going back and polishing the game up, and finishing it. Follow me to see the new game page when we launch.

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3 - IT’S SO TEDIOUS

Want to know why Primus Underfell isn’t out yet? Or Switched Underswap?
While I can’t speak for either team, I believe that the answer is the same one I’ve come to. It’s boring, tedious, takes forever, and is really slow to program the game. To all those who say “Shut up and wait1!1!1!!1 You don’t know what it’s like to make game! You try yourself to make 1 and youyll see its so harddd!”. I cannot say for other programming languanges, but as for RBFF, Primus!Fell, and TS!Underswap, it is not hard to program in Game Maker Studio. It’s actually pretty easy. If us three, and the others who use GMS for their UT games, were to just set a few days aside for the projects programming wise, then huge, huge, HUGE, amounts of progress could be done. It’s just SO boring to do so. Once again, I can’t speak for the others, but I can speak for myself.
Sorry to Primus and Team Switched if you felt offended in any way to that, if you’re even seeing this. I’m not trying to say you’re lazy, just trying to explain why I feel that none of our games are out yet.

AND THAT’S THE END OF THAT, NOW FOR ACTUAL RBFF NEWS
RBFF has it’s first of the five chunks of the Wilted Castle subarea done. This features some details and a character that will make the story of the game one heck of a lot more interesting. But, I want to save the surprise of the characters for the Wilted Castle a surprise. I really want players of the game to flip over the section of the game, so I’m putting extra effort into it. But, here’s a couple screenshots of the area without any MAJOR spoilers.
THESE ARE COMPLETELY SUBJECT TO CHANGE!

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(Yes, that blue thing in the second one is just testing for the camera, because you can move it around a little in some areas.)

Other progress involves the completion of a miniboss, who is a brand new addition to RBFF. A mini, mini, boss was also completed. The fight of a new enemy was created, which is shown here.

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And that’s about all the news we have for today! Thank you for sticking around this far, and we’re on the road to 300. See you next time, bye!
—-QOtD—-
When is the latest that RBFF’s demo version would come out without you being mad or very impatient with.

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