Blue team against yellow team. Players on the blue team must kill the players on the yellow team. The score of the team increases each time a player of different teams is destroyed. Players respawn after 5 seconds. The first team that gets to kill limit wins.
Next up
art comission.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Update 2.627
New challenges & new effects!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Respect (Only TLOZ Players Will Understand)
It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!
Game : https://gamejolt.com/games/colortris/499578
ColorTris gameplay - Peach squares
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Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)
I decided to add a "Charge Indicator" in Motionsickness: when an input is released, if it was pressed for enough time, a black arrow appears in the input buffer in Training mode. I wish more games did something like this to allow practicing charge moves!










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