Next up
Working on some weapons and special items now, as well as a bazillion enemies. I hope you guys have decent gaming computers, because I make these on my work laptop, and I swear this is gonna be the game that finally causes it to just die.
Felt like posting. Got the main bosses done, and they're brutal. I'm remembering now how hard it is to fill up an open world with interesting things to explore, especially in a non-RPG.
Done the game as a whole. Doing proofreading and adding some bonus characters because why not? Still planning to release it near the start of summer. Because who needs that whole "outside" business when you've got a new fangame to play, right?
And it's out! Come play a full-on Megaman GTA and wish Capcom had the balls to make a real one! https://gamejolt.com/games/mmx_mc/904466
Currently working on a sequel to Megaman X: The Badlands taking place in a maverick infested city. It kinda plays like a Megaman GTA (no vehicles yet). I've put in the wall jump and 5 playable characters so far. Maybe up by the start of summer. Cheers.
It's coming along. I managed to get most of the Maverick Hunter X models to animate (not all of them, sadly). Got NPCs working and added new areas. Here's a few more screenshots.
Hey. I've got a favour to ask. Does anyone have a decent gaming computer and could help me out by play-testing an alpha version of Wildlight? I just need to know what FPS it runs at on a decent machine (ie, not mine). Let me know below. Thanks.
Felt like posting: I'm toying with using my MMX engine to create an original game for Steam. Would be a low-poly, open world, GTA-style, Megaman-esque, sci-fi with original characters and story. Codename Wildlight. Here's some screenshots.
I'm doing bosses now, focussing on the mavericks from Maverick Hunter X. The first batch of bosses (MMX1) have always been my favourite. Maybe it's just nostalgia. Anyway, all of them can easily kick my ass, which is the difficulty level I was going for.
Another month, another post. Decided I'm going to do my own character design for once. Turns out if you go low-poly and use Blender, it's not that hard. Also some more screenshots.
0 comments