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What do you think?

For those of you who enjoyed this game, I've put links to the series' two previous games in the description. They are both 3D open-world adventures based on the original LoZ. I had them on Gamejolt but Nintendo DMCAed them into oblivion. Anyway... hidden gems! Wheeeee!

Mindblowing. I don't think there's anything as creative in the Zelda fan-games scene as this.
The gameplay is wonderful. The world feels very open and vast, yet not empty due to the sheer amount of stuff hidden around it, and the reward system for exploring is balanced nicely: player is encouraged for all kinds of stuff from fighting stronger enemies to performing some fetching quests to just climbing a challenging terrain (except when you climb atop the tallest mountain and there's nothing there; kinda expected a gratitude crystal or something) -- and then, when you get a reward, you can use it to increase any stat you like, kinda like more versatile version of the Spirit Orb system in BoTW; I find your version of it much more convenient than the Korok hunt which tends to get stale more quickly.
And the movement feels comfy and intuitive as well! I really missed the paraglider while playing LRH/LH's sky dungeons, you nailed it here perfectly.
The story is simple, functional and not cringy as it sometimes happens; the dialogue is quite funny as well. I especially loved the Kakariko quest, it feels like something very canon-like, and oh, the plot twist with great and magnificent Gonzo? Absolutely hilarious. Thanks for humanizing traditionally "evil" folks like Gerudo or monsters, btw, it's very appreciated, as well as other races getting done with Hylian mess.
Loved the item variety! Wielding a Phantom sword feels sick. The only issue I have is that boomerangs become less useful compared to LRH/LH due to curvier terrain and other weapons/items becoming more accessible. Also, huge thanks for the repair system -- it gives people who get attached to their inventory a sense of security!
I have little to no issues. The lag can get bothering, sure -- I couldn't get near the Castle Town without framerate dropping to single digits and below, until, surprisingly, progressing a story for a while. But idk, most often than not my laptop finds it manageable. The only thing I'd complain about is how easy it is to clip through terrain and walls, especially when hit by an enemy.

i like the game but every time it keeps having bugs and lag for my pc plz fix it

Does anyone else get INTENSE lag when near the castle?

I would be willing to pay for this if it wasnt in fear of being shut down by nintendo

Massive (MASSIVE!) open world adventure game in the style of Breath of the Wild. Dozens of items, enemies, bosses, towns and castles to explore, strange islands and secrets (even a glider!). Hours of gameplay, epic story of freeing the kingdom from evil.

For those who might be fans of my previous works: this game began as a Zelda fangame, to be the third installment after Zelda: the Long Road Home and Zelda: the Lost Hero. Then...well, Nintendo came along and crushed down all the fangames. This one was about 80% done when that happened, so I've finished it for my own enjoyment, and I'm going to post it here without using the Zelda name or brand and in this way hope to avoid Nintendo's giant axe.

I had a ton of fun making this. I hope you enjoy playing it.

Cheers. (two bonus games below in the description)

Controls:

WASD -- move
Mouse -- turn
Left-click -- use weapon
Right-click -- use item
Q E -- change weapon
Mouse wheel -- change item
R -- change armour
ENTER -- Map (yes, you have a map this time)
Escape -- Save and exit

Known issues:

Loading times can be long. Sorry. No fix for this right now.

Since this game is so big it's like one inch from breaking Game Maker at all times, you will sometimes get an "out of memory" error when you die. If this happens, your game IS saved, so you just need to restart. This may happen during the game as well, but it's very rare.


Since so many people have liked this, I thought I'd put up links to the previous two instalments. Both are open-world games that are more inspired by the first LoZ than BotW. Each has seven giant dungeons, dozens of items and bosses and a massive minecrafty-looking overworld to explore. I had both on Gamejolt before, but Nintendo came along and they mysteriously disappeared.

Anyway, if you liked Fallen Kingdom, you'll probably like these:

Zelda: The Long Road Home
https://drive.google.com/open?id=1_m90nxIZA3w_ubxFdl3eLpXdkmsNc1Jd
This has an error when you try to pick up a heart drop with the boomerang. Otherwise, good.

Zelda: The Lost Hero
https://drive.google.com/open?id=1J4Qd9Go2nzhANqNsMBLRcOPO0KFmAXzy

#adventure
#fangame
#zelda
#openworld
#open

#female



all-ages
Mild Fantasy Violence
Comical Shenanigans

And again, a new game! This time it's a voxel-based Zelda game -- huge overworld, unlockable characters, lots of items and dungeons, etc. Look it up as "The Legend of Voxel" on Gamejolt.

New game up -- Zelda: Beyond the Dusk. It's a massive open world Zelda game like Breath of the Wild. 10+hrs of gameplay with a bigger scope and world than Fallen Kingdom. I hope you all enjoy it.

If you missed it, I put up a 2.5D Mega Man metroidvania game with multiple unlockable characters. Called "Megaman Army." See under my games list.

Cheers!

New game up! Old-school platformer with level maker! Cheers.

Put up links to the two prequels to Fallen Kingdom. If you're interested, see them in the Fallen Kingdom description. Cheers.