Working with Duke3d/build engine with my total conversion Black Shadow, I’ve come up a number of ideas inspired by how the Build engine handles actors and scripts that can prove useful in developing The Crawl’s engine and editors.
Next up
New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.
We are under attack!
Path of Kami: The Evolution of the Lore
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Levels' maps.
Alone Together....
not the greatest house, but it's a house! :D










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