Working with Duke3d/build engine with my total conversion Black Shadow, I’ve come up a number of ideas inspired by how the Build engine handles actors and scripts that can prove useful in developing The Crawl’s engine and editors.
Next up
New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.
So
i may or may not make an full art of some person or i may just leave this like that-
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....
Cash Banooca
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
2d lighting experiment










0 comments