So it occured to me that using Game Maker : Studio is harder to use than I thought. That is one of the reasons I paused the development of this game. Then I got caught into making another big game (Apart From Reality) so I had to pause the development once again. Then I closed the project and avoided it becasue it was an embarrasment to look at it. Its like admiring your iPhone 4 in 2015. C’mon, It’s 2015. So now I am using the main idea of the game (survive 13 nightmares) but recreated the topic and setting. This has become from an embarrasment of a first game to the prequel of Apart From Reality! RPG Maker 2003 is much easier to work with and I will get done with this faster.
Next up
"Our work is never over" they said.
Strange Umbrella
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
I made a small jungle house.
Annie of the stars
ooh yes..
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:
Knocked down + Get up animation
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.










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