Game
Mischieviots
9 years ago

New impact animations


I’ve been working diligently the last few weeks focusing mostly on polishing of UI components, minor mechanical fixes and tons of new sounds.

Unfortunately most of the changes didn’t have any visual change that could be shown. There were a couple of changes made this week though that I can show off, so here I am!

First off, I update the impact animations used when you physically attack an enemy. Here’s a little GIF showing the new animations:

5d0b48606f965.gif

Next up, I also decided it’d be nice to have the spawned monsters be less “static”. They now wander around the map a little bit (only if they have room). Here’s a little GIF showing that too:

5d0b4862f258a.gif


0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Update 2.627

New challenges & new effects!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc