I’ve been working diligently the last few weeks focusing mostly on polishing of UI components, minor mechanical fixes and tons of new sounds.
Unfortunately most of the changes didn’t have any visual change that could be shown. There were a couple of changes made this week though that I can show off, so here I am!
First off, I update the impact animations used when you physically attack an enemy. Here’s a little GIF showing the new animations:

Next up, I also decided it’d be nice to have the spawned monsters be less “static”. They now wander around the map a little bit (only if they have room). Here’s a little GIF showing that too:

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