Game
Mischieviots
9 years ago

New impact animations


I’ve been working diligently the last few weeks focusing mostly on polishing of UI components, minor mechanical fixes and tons of new sounds.

Unfortunately most of the changes didn’t have any visual change that could be shown. There were a couple of changes made this week though that I can show off, so here I am!

First off, I update the impact animations used when you physically attack an enemy. Here’s a little GIF showing the new animations:

5d0b48606f965.gif

Next up, I also decided it’d be nice to have the spawned monsters be less “static”. They now wander around the map a little bit (only if they have room). Here’s a little GIF showing that too:

5d0b4862f258a.gif


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

An infected room from the second part of Cybel ! Are you up for some cleansing?