Game
Mischieviots
9 years ago

New impact animations


I’ve been working diligently the last few weeks focusing mostly on polishing of UI components, minor mechanical fixes and tons of new sounds.

Unfortunately most of the changes didn’t have any visual change that could be shown. There were a couple of changes made this week though that I can show off, so here I am!

First off, I update the impact animations used when you physically attack an enemy. Here’s a little GIF showing the new animations:

5d0b48606f965.gif

Next up, I also decided it’d be nice to have the spawned monsters be less “static”. They now wander around the map a little bit (only if they have room). Here’s a little GIF showing that too:

5d0b4862f258a.gif


0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname