Alright, bad news first. The site went down yesterday (and by yesterday, I mean Wednesday, I’m writing this at 3 am so it was technically two days ago, hush), so I wasn’t able to report on the progress I made on the game. But now that the site’s back up today, I can show off what I’ve been doing!
Mainly, a proper level select for my game. Not shown here, I also implemented a pause screen for my game, which allows the player to either restart the level or just exit to the menu, and a system that will remove the earliest pause if the limit is reached:
Also, as you can see, I changed the background, hoping to make the game look less thrown together. I am also thinking of changing the red square soon, but that’s for another day. As for the blank space next to the level select, I plan on possibly putting in an image of the selected level there, or some form of information. We’ll see.
Next challenge? Probably add some more gameplay challenges, such as a key / lock system, or moving platforms, or who knows.
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