Game
Time Out (Prototype)
10 years ago

New Look, and new features!


Alright, bad news first. The site went down yesterday (and by yesterday, I mean Wednesday, I’m writing this at 3 am so it was technically two days ago, hush), so I wasn’t able to report on the progress I made on the game. But now that the site’s back up today, I can show off what I’ve been doing!

Mainly, a proper level select for my game. Not shown here, I also implemented a pause screen for my game, which allows the player to either restart the level or just exit to the menu, and a system that will remove the earliest pause if the limit is reached:

5d0bbcd77ace5.gif

Also, as you can see, I changed the background, hoping to make the game look less thrown together. I am also thinking of changing the red square soon, but that’s for another day. As for the blank space next to the level select, I plan on possibly putting in an image of the selected level there, or some form of information. We’ll see.

Next challenge? Probably add some more gameplay challenges, such as a key / lock system, or moving platforms, or who knows.



0 comments

Loading...

Next up

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Shuiro Haname. #Commission

Commission for @ShuHaname

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

Got some fun collectibles in our game, Path of Kami!

Sonic and Shadow as Pokémons. #Fakemon