Game
Time Out (Prototype)
10 years ago

New Look, and new features!


Alright, bad news first. The site went down yesterday (and by yesterday, I mean Wednesday, I’m writing this at 3 am so it was technically two days ago, hush), so I wasn’t able to report on the progress I made on the game. But now that the site’s back up today, I can show off what I’ve been doing!

Mainly, a proper level select for my game. Not shown here, I also implemented a pause screen for my game, which allows the player to either restart the level or just exit to the menu, and a system that will remove the earliest pause if the limit is reached:

5d0bbcd77ace5.gif

Also, as you can see, I changed the background, hoping to make the game look less thrown together. I am also thinking of changing the red square soon, but that’s for another day. As for the blank space next to the level select, I plan on possibly putting in an image of the selected level there, or some form of information. We’ll see.

Next challenge? Probably add some more gameplay challenges, such as a key / lock system, or moving platforms, or who knows.



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

What you all think

Microsoft Windows XP Unprofessional (windows logo prototype)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I made a small jungle house.

Double Rainbow!!!

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.